XBase function required to capture Keypress : InKey() ! Well! I am able to reproduce similar functionality When I wanted to convert my FoxPro based Hangman game to AutoHotkey, I missed the main See the Topic: DllCall() - Help required with ExtractInteger() My sincere thanks to PhiLho for helping me to compact this function,Īnd ParanoidX for explaining me the concept. #Virtual key codes code#Mark Helenurm: Or you could use the system-provided names, as noted a couple of comments up from yours.How to Capture Virtual-key code of a Keypress ? In case this list helps anyone, I did #defines for like the first 60 (plus the arrow keys) so have fun! Thanks so much for posting this-it’s perfect! Bookmarked. I’ve always been frustrated by the lack of a good list of all the keycodes. I also don’t know which of the original layouts, if any, the current laptop/Bluetooth keyboards are based on. #Virtual key codes iso#It wouldn’t surprise me if some of the key codes differed in the ISO layouts the tables shown in IM:Tx are for the US layouts. They’re in Events.h, which you can include by including Carbon/Carbon.h (even on 64-bit). There are kVK_Return and kVK_Escape constants, among others. There also is an eject key that ejects CDROM which also used for putting the system to sleep, but I can not read the keycode using an NSResponder - it simply does not produce a key event. There is an Fn-key that enables the function keys in place of the Help key (the Help key is missing). My Aluminum keyboard has a paragraph-key which produces keycode 10 (and, surprisingly, unichar German “Ringel-S”). On modern keyboards, there are different codes for right Command (54), right Option (61), Right Control (62), and right Shift (60). There appear to be no #defines like VK_ESCAPE or VK_RETURN for these virtual keycodes? 5 Responses to “Virtual key-codes”Ĭool, I was looking for this. #Virtual key codes mac os x#UPDATE : Replaced the PNG image with a PDF document.Ĭategories: Carbon Mac OS X Programming. In making that one, Lineform also enabled me to export to PNG at 600dpi rather than 72. In a previous version of this post, I provided a 600 dpi PNG version of the key-codes table. In case you’re wondering, I cropped it by copying the figure in Preview, then pasting into Lineform, which enabled me to add the attribution under the figure heading. Because it’s a vector image, the key codes in this version should be clearly readable at any resolution. So here’s a handy-dandy crop of the PDF (with attribution added). Unfortunately, opening a PDF and jumping to figure C-2 is no easier than firing up Key Codes and pressing the key. It turns out that there is a PDF version of IM:Tx on the ADC website-complete with a vector, rather than raster, table. The problem is the asstastic low-resolution JPEG scan of the table that Apple provides in the online version of IM:Tx: Thus, the table in Inside Macintosh: Text still applies. Mac OS X uses the same virtual key-codes that it used for the legendary Apple Extended Keyboard. There actually is such a table, but it’s well-hidden in the Apple documentation. The usual solution is to fire up Peter Maurer’s Key Codes.app and press the key, but wouldn’t it be nice to look it up in a handy table that you could print out? Anybody who’s ever needed to work with virtual key-codes-especially to program a hotkey-has had the problem of looking up the key-code for a specific key.
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